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Lantern Orchard - WIP

Conceptualizing and modeling a 3D environment inspired by the lantern scene in Tangled, featuring magical trees that grow lanterns which float away at night.

Currently sculpting primary assets in ZBrush, refining geometry in Maya, creating foliage in SpeedTree, and assembling the scene in Houdini. The final stage will involve compositing in Nuke to enhance the atmosphere and overall visual cohesion of the environment.

Moodboard

Moodboard

Different Models and placement in Houdini

Different Models and placement in Houdini

Organic root bridge design in Speedtree

Organic root bridge design in Speedtree

Treeunit 1 in Speedtree

Treeunit 1 in Speedtree

Treeunit 1 closeup

Treeunit 1 closeup

Rendering environment in Houdini

Rendering environment in Houdini